//==============================================================================
// Katapeltes_Anim.txt
//==============================================================================

import atlantis_mace_anim.txt
import atlantis_small_shield_anim.txt

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman Head Iron
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_idleA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Standard
				connect RightHand Mace hotspot
				connect BackChest SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_idleA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Copper
				connect RightHand Mace hotspot
				connect BackChest SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_idleA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Bronze
				connect RightHand Mace hotspot
				connect BackChest SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_idleA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Iron
				connect RightHand Mace hotspot
				connect BackChest SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.20 true	
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Standard
				connect RightHand Mace hotspot
				connect BackChest SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.20 true	
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Copper
				connect RightHand Mace hotspot
				connect BackChest SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.20 true	
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Bronze
				connect RightHand Mace hotspot
				connect BackChest SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.20 true	
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Iron
				connect RightHand Mace hotspot
				connect BackChest SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		Techlogic none/Weightless Mace
		SetSelector
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			SetSelector
			{
				TargetLogic none/AbstractInfantry
				set hotspot
				{
					version
					{
					Visual Infantry X Maceman_AttackA
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.47 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.45 false HeavySwing checkVisible
	//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Standard
					connect RightHand Mace hotspot
					connect BackChest SmallAtlantisShield hotspot
					Connect TopOfHead Head hotspot
					Length 1.25
					}
				}
				set hotspot
				{
					version
					{
					Visual Infantry X Maceman_AttackB
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.56 true
					tag GenericSound 0.40 true
					tag SpecificSoundSet 0.54 false HeavySwing checkVisible
	//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Standard
					connect RightHand Mace hotspot
					connect BackChest SmallAtlantisShield hotspot
					Connect TopOfHead Head hotspot
					Length 1.10
					}
				}
			}
			SetSelector
			{
				TargetLogic none/AbstractInfantry
				set hotspot
				{
					version
					{
					Visual Infantry X Maceman_AttackA
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.56 true
					tag GenericSound 0.40 true
					tag SpecificSoundSet 0.54 false HeavySwing checkVisible
	//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Copper
					connect RightHand Mace hotspot
					connect BackChest SmallAtlantisShield hotspot
					Connect TopOfHead Head hotspot
					Length 1.25
					}
				}
				set hotspot
				{
					version
					{
					Visual Infantry X Maceman_AttackB
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.56 true
					tag GenericSound 0.40 true
					tag SpecificSoundSet 0.54 false HeavySwing checkVisible
	//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Copper
					connect RightHand Mace hotspot
					connect BackChest SmallAtlantisShield hotspot
					Connect TopOfHead Head hotspot
					Length 1.10
					}
				}
			}
			SetSelector
			{
				TargetLogic none/AbstractInfantry
				set hotspot
				{
					version
					{
					Visual Infantry X Maceman_AttackA
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.56 true
					tag GenericSound 0.40 true
					tag SpecificSoundSet 0.54 false HeavySwing checkVisible
	//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Bronze
					connect RightHand Mace hotspot
					connect BackChest SmallAtlantisShield hotspot
					Connect TopOfHead Head hotspot
					Length 1.25
					}
				}
				set hotspot
				{
					version
					{
					Visual Infantry X Maceman_AttackB
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.56 true
					tag GenericSound 0.40 true
					tag SpecificSoundSet 0.54 false HeavySwing checkVisible
	//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Bronze
					connect RightHand Mace hotspot
					connect BackChest SmallAtlantisShield hotspot
					Connect TopOfHead Head hotspot
					Length 1.10
					}
				}
			}
			SetSelector
			{
				TargetLogic none/AbstractInfantry
				set hotspot
				{
					version
					{
					Visual Infantry X Maceman_AttackA
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.56 true
					tag GenericSound 0.40 true
					tag SpecificSoundSet 0.54 false HeavySwing checkVisible
	//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Iron
					connect RightHand Mace hotspot
					connect BackChest SmallAtlantisShield hotspot
					Connect TopOfHead Head hotspot
					Length 1.25
					}
				}
				set hotspot
				{
					version
					{
					Visual Infantry X Maceman_AttackB
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.56 true
					tag GenericSound 0.40 true
					tag SpecificSoundSet 0.54 false HeavySwing checkVisible
	//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Iron
					connect RightHand Mace hotspot
					connect BackChest SmallAtlantisShield hotspot
					Connect TopOfHead Head hotspot
					Length 1.10
					}
				}
			}
		}
		SetSelector
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			SetSelector
			{
				TargetLogic none/AbstractInfantry
				set hotspot
				{
					version
					{
					Visual Infantry X Maceman_AttackA
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.47 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.45 false HeavySwing checkVisible
	//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Standard
					connect RightHand Mace hotspot
					connect BackChest SmallAtlantisShield hotspot
					Connect TopOfHead Head hotspot
					Length 1.02
					}
				}
				set hotspot
				{
					version
					{
					Visual Infantry X Maceman_AttackB
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.56 true
					tag GenericSound 0.40 true
					tag SpecificSoundSet 0.54 false HeavySwing checkVisible
	//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Standard
					connect RightHand Mace hotspot
					connect BackChest SmallAtlantisShield hotspot
					Connect TopOfHead Head hotspot
					Length 0.90
					}
				}
			}
			SetSelector
			{
				TargetLogic none/AbstractInfantry
				set hotspot
				{
					version
					{
					Visual Infantry X Maceman_AttackA
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.56 true
					tag GenericSound 0.40 true
					tag SpecificSoundSet 0.54 false HeavySwing checkVisible
	//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Copper
					connect RightHand Mace hotspot
					connect BackChest SmallAtlantisShield hotspot
					Connect TopOfHead Head hotspot
					Length 1.02
					}
				}
				set hotspot
				{
					version
					{
					Visual Infantry X Maceman_AttackB
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.56 true
					tag GenericSound 0.40 true
					tag SpecificSoundSet 0.54 false HeavySwing checkVisible
	//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Copper
					connect RightHand Mace hotspot
					connect BackChest SmallAtlantisShield hotspot
					Connect TopOfHead Head hotspot
					Length 0.90
					}
				}
			}
			SetSelector
			{
				TargetLogic none/AbstractInfantry
				set hotspot
				{
					version
					{
					Visual Infantry X Maceman_AttackA
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.56 true
					tag GenericSound 0.40 true
					tag SpecificSoundSet 0.54 false HeavySwing checkVisible
	//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Bronze
					connect RightHand Mace hotspot
					connect BackChest SmallAtlantisShield hotspot
					Connect TopOfHead Head hotspot
					Length 1.02
					}
				}
				set hotspot
				{
					version
					{
					Visual Infantry X Maceman_AttackB
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.56 true
					tag GenericSound 0.40 true
					tag SpecificSoundSet 0.54 false HeavySwing checkVisible
	//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Bronze
					connect RightHand Mace hotspot
					connect BackChest SmallAtlantisShield hotspot
					Connect TopOfHead Head hotspot
					Length 0.90
					}
				}
			}
			SetSelector
			{
				TargetLogic none/AbstractInfantry
				set hotspot
				{
					version
					{
					Visual Infantry X Maceman_AttackA
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.56 true
					tag GenericSound 0.40 true
					tag SpecificSoundSet 0.54 false HeavySwing checkVisible
	//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Iron
					connect RightHand Mace hotspot
					connect BackChest SmallAtlantisShield hotspot
					Connect TopOfHead Head hotspot
					Length 1.02
					}
				}
				set hotspot
				{
					version
					{
					Visual Infantry X Maceman_AttackB
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.56 true
					tag GenericSound 0.40 true
					tag SpecificSoundSet 0.54 false HeavySwing checkVisible
	//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Iron
					connect RightHand Mace hotspot
					connect BackChest SmallAtlantisShield hotspot
					Connect TopOfHead Head hotspot
					Length 0.90
					}
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_DeathA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Standard
				connect RightHand Mace hotspot
				connect BackChest SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_DeathA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Copper
				connect RightHand Mace hotspot
				connect BackChest SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_DeathA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Bronze
				connect RightHand Mace hotspot
				connect BackChest SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_DeathA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Iron
				connect RightHand Mace hotspot
				connect BackChest SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_BoredA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Standard
				connect RightHand Mace hotspot
				connect BackChest SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_BoredA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Copper
				connect RightHand Mace hotspot
				connect BackChest SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_BoredA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Bronze
				connect RightHand Mace hotspot
				connect BackChest SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_BoredA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Iron
				connect RightHand Mace hotspot
				connect BackChest SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}

	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_FlailA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Standard
				connect RightHand Mace hotspot
				connect BackChest SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_FlailA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Copper
				connect RightHand Mace hotspot
				connect BackChest SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_FlailA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Bronze
				connect RightHand Mace hotspot
				connect BackChest SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_FlailA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Iron
				connect RightHand Mace hotspot
				connect BackChest SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}
